Monday, August 3, 2009

Design, Culture, and Language

In the world of design, culture, and language influencing each other, there are certain definitions of the three terms that are appropriate.  Design would be defined as a piece of work that has thought and purpose bolstering it. Culture would be defined as behavior or belief characteristics that are associated with a society.  And language would be defined as the means in which species in similar geographical communicate and express themselves. The three of these terms are involved in an influence circle with none being stronger than the other.  Design influences culture by producing certain signifiers that people identify as a sign.  They then judge these signs based upon their culture.  This can either enhance certain characteristics of the society or perform the opposite, which effects culture by influencing people’s beliefs or opinions.   After the people have decided their opinion on the product, they express their opinion to others by language.  They communicate their positive or negative thoughts to others whether it spoken, written, or etcetera.  Through language, culture can allow the designers to realize whether the design was a success or failure.  This gained information allows designers to manifest what design leads to increased popularity or declined likeness.  Based on this scrutiny, designers can improve their designs to once again influence culture.  An intersection of the three of these terms is an amusement park.  Designers have planned out the amusement park with very specific details.  People see the ads and decide to enjoy a fun-filled day.  Based on the colors, rides, food, and other important aspects designers have included to appeal to society, people form an opinion on whether or not the like the park.  Whether or not people like it begins to form a general idea of if fun can be associated with the society or not.  After a family friend asks how the park was upon returning, others share their opinions through language and eventually reviews.  These thoughts recycle back to the designers who then improve the amusement park.

No comments:

Post a Comment