Friday, August 14, 2009

Mind Games

As my family and I made our way through a pretty intense board game tonight, I began not only thinking about answering the questions correctly to win the game but also about life. My grandparents were playing with us, which made me realize how important it is to keep your mind going as you age. If you suddenly stop challenging yourself with new information and discontinue acquiring new knowledge, you lose mental skills as easily as you forget how to ride a bike or swim. Just because your brain works mentally and not physically does not mean you aren’t capable of losing aspects you discontinue to exercise. The halting of the usage of the mind I think really affects an elderly person’s development of diseases. Getting a disease as you age is inevitably since our bodies are deteriorating but, the speed of this development can be decreased, in my opinion, by simply playing a game of sudoku daily or, like we do with our grandparents, play a board game every other night. Even though they are not aware of the help, it does help to keep their minds healthy. Some of the smallest things in life can make the biggest difference such as this concept. Just doing a little bit of mental exercise daily will create vast improvements then doing none. Aside from playing board games, we also ask them to recall information from when they were younger. This is not only fun to listen to but it allows their photographic memory to kick in. I think the reason they are able to still live by themselves is because of their persecverance to keep their minds thinking.

Bumper Sticker

As my mom sister and I were driving across Texas on a road trip, we notice a bumper sticker on the back of a car from a familiar college. Texas Christian University, or TCU, is a college near the area we live in. As we were about to take our eyes off the car, it swerved over to another lane almost hitting another car. The other car immediately tailgated the TCU car and it because obvious to us the two cars were “fighting” as a result of road rage as they continued this pattern for a few miles. None of us could believe this type of behavior. And it shocked us even more that a kid who attends a Christian University would exhibit this type of behavior. I feel like many religious people set outstanding examples for the rest of us, or at least they used to. Some of the values they hold such as their kindness, hospitality, dedication, and etc I admire incredibly. But after the episode above, I was speechless. I don’t know what our world has come to today but I feel like not only religious people but societies values have diminished. Some of the shows presented on television are ridiculous and completely crude. I’ve learned to pretty much stick to the Disney Channel, Discovery Channel, and the History Channel because everything else outrageous me. I feel many channels are highly inappropriate. I find it so difficult these days to find good people who and respectable and have high morals. Or people who really care about others and not just focused on their selves. But then there are those who need to care about their selves such as those who are obese which causes continuous diagnoses of disease. These people I feel like need to care about what they eat, how they get exercise, and etc.

Monday, August 3, 2009

Mind Map

Design, Culture, and Language

In the world of design, culture, and language influencing each other, there are certain definitions of the three terms that are appropriate.  Design would be defined as a piece of work that has thought and purpose bolstering it. Culture would be defined as behavior or belief characteristics that are associated with a society.  And language would be defined as the means in which species in similar geographical communicate and express themselves. The three of these terms are involved in an influence circle with none being stronger than the other.  Design influences culture by producing certain signifiers that people identify as a sign.  They then judge these signs based upon their culture.  This can either enhance certain characteristics of the society or perform the opposite, which effects culture by influencing people’s beliefs or opinions.   After the people have decided their opinion on the product, they express their opinion to others by language.  They communicate their positive or negative thoughts to others whether it spoken, written, or etcetera.  Through language, culture can allow the designers to realize whether the design was a success or failure.  This gained information allows designers to manifest what design leads to increased popularity or declined likeness.  Based on this scrutiny, designers can improve their designs to once again influence culture.  An intersection of the three of these terms is an amusement park.  Designers have planned out the amusement park with very specific details.  People see the ads and decide to enjoy a fun-filled day.  Based on the colors, rides, food, and other important aspects designers have included to appeal to society, people form an opinion on whether or not the like the park.  Whether or not people like it begins to form a general idea of if fun can be associated with the society or not.  After a family friend asks how the park was upon returning, others share their opinions through language and eventually reviews.  These thoughts recycle back to the designers who then improve the amusement park.